Dozens and Dragons

Giant Mutant Hybrid Bighorns

a solo journaling role playing game about mad science and crime based on a true story

2024-03-15

Contents

  1. About
  2. Your Evil Plan
  3. How To Play
  4. Codex
  5. Dice Pool
  6. Progress Tracks
  7. Credits

About

You are octogenarian mad scientist Montana Jack.

You have an evil plan to get rich by creating giant mutant hybrid bighorn sheep. It is an affront to nature and an insult to god, and the feds are after you.

This is a solo journaling role playing game about mad science and crime based on a true story.

You will need:

Your Evil Plan

For some reason you have decided that your path to glory involves creating giant mutant hybrid bighorn sheep.

  1. Illegally obtain “parts” of the Marco Polo Argali, the worlds largest sheep.

  2. Use mad science to clone embryos from the genetic material.

  3. Implant embryo clones in Bighorn ewes.

  4. Wait until one of the ewes gives birth to a genetically pure Marco Polo Argali.

  5. Breed the Marco Polo with the bighorns and other wild sheep, creating Giant Mutant Hybrid Bighorns.

  6. Sell the GMHB to a hunting preserve in Texas for huge profit!

How To Play

In brief:

Play revolves around a LOOP that includes using your playing cards to uncover challenges and tasks that need to be done, and then resolving those tasks with dice rolls. Then mark progress toward your goals (and the feds’ goals!) on a progress track. Finally, reflect on your progress and write in your journal. The game is over when you succeed, or when the feds catch up to you.

In detail:

Shuffle your playing cards and set the deck face down in front of you.

  1. DEAL: Roll a six-sided die. Deal that many cards face down in front of you. Each deal represents an abstract block of time. A couple days, a week or so. Turn the cards over one at a time, interpreting the cards as you go using the CODEX.

  2. ROLL: Resolve all the cards at once using the DICE POOL.

  3. TRACK: Fill the CRIME and HEAT tracks based on the outcome.

  4. JOURNAL: Write about the challenges and outcomes in your journal.

Codex

Each card is an open ended prompt. You will need to reflect, and then interpret it in a way that makes sense to you.

The card’s suit determines the card’s DOMAIN:

The card’s value determines the card’s FOCUS:

Dice Pool

Assemble a pool of six-sided ACTION dice and eight-sided CHALLENGE dice.

Each roll has multiple outcomes. Here is how to interpret the outcome for each individual challenge die in the dice pool:

Special outcomes:

Progress Tracks

You have two tracks: CRIME and HEAT.

If you fill either of them, the game is over. You either successfully pull of your weird crime, or the feds catch up to you and seize all your equipment and mutant sheep and haul your ass to court.

Each track is six boxes.

On the CRIME track, each box represents one step of your EVIL PLAN. On the HEAT track, each box represents the feds closing in on you.

To mark progress on a track, draw a slash across the box from corner to corner (like making an X) or from side to side (like making a +). Once there are four slashes in the box (it has an X and a +) that box is complete. Start marking progress in the next box.

TIP: For a quicker game, Consider a box full with only 2 lines, either an X or a +.

Credits

This game is based on a true story:
https://cowboystatedaily.com/2024/03/13/montana-man-80-nailed-by-feds-for-creating-mutant-hybrid-bighorns/

Inspirations:

The Goblin Pulls Out A Gun, Viditya Voleti:
https://vidityavoleti.itch.io/goblin-pulls-out-gun

The Wretched, Chris Bissette:
https://loottheroom.itch.io/wretched

Ironsworn, Shawn Tomkin:
https://shawn-tomkin.itch.io/ironsworn

One Page Solo Engine, Karl Hendriks:
https://inflatablestudios.itch.io/one-page-solo-engine

« older | 2024-03-15