Dozens and Dragons

Solo Roleplaying And So Can You!

A Practical Guide To Solo Gaming

2026-03-17

Contents

  1. About
  2. Definitions
  3. The Least You Can Do
  4. Structured And Fast
  5. How Every Game Works
  6. Gamebooks
  7. Answering Prompts And Journaling
  8. Your Approximate Self
  9. Continuity Of You
  10. Games That Are Solo On Purpose
  11. Adapting Classic Ttrpgs For Solo Play
  12. Commitment and Investment
  13. Other
  14. Now Go

About

Look I am no expert okay? On anything. Least of all solo roleplaying.

But I’ve done it, and have had fun doing it, so I would say that I am experienced and successful at it.

Don’t believe me? Art thou a doubter? I anticipated that, you Dubious Thomas, you Missourian, and am prepared to present to you a couple of game logs that I have published over the years:

What does this prove? Why, nothing at all of course.


A couple weeks ago ~aisha, over on tilde.town, was lamenting that she really wanted to try out solo roleplaying but didn’t know how to get started.

All this article is, is an answer to that implicit question.

Each subsequent section is designed to convey you along a journey through the methods and procedures of solo roleplaying, from the most simple to the more complex, and will provide you links to external resouces.

Okay that’s enough introduction, let us begin.

Definitions

Let us begin with the preliminaries. What follows are some essential definitions and justifications.

1 An identity somewhat unlike your own, but also potentially much like your own! This is not contradictory. See “Your Approximate Self” below.

The Least You Can Do

The least structured and most fast thing you can do is this:

Imagine yourself in some fantastical situation.

For example:

Uh-oh! A danger happens! What do you do??

There, now you’re playing a game in your mind.

Structured And Fast

A lot of the styles of play discussed in this article fall on the Fast/Slow + Structured/Unstructured continuum.

Fast Slow
Unstructured Imagination Journaling
Structured Gamebooks Classic
Table: Structured and Fast – A Framework

A simple game of imagination is both fast and unstructured: there are no rules to speak of, and no prep required.

“Classic” gaming, by which I mean choosing a game full of rules and procedures meant for group, guided play, and then adapting it to solo play, is slow and structured. One would expect a reasonable amount of prep involved in creating a character, learning the rules, and more.

Gamebooks and Journaling games fall somewhere between the two extremes.

How Every Game Works

This is how every game works:

  1. Describe the situation

  2. Describe what you do in response

  3. The world is changed in some way

  4. Repeat

🔥 HOT TIPS 🔥

Gamebooks

The next least structured thing you can do is play some gamebooks.

This is “interactive fiction” and perhaps a form of hypertext. There are basically like the CYOA books you read as a kid.

Answering Prompts And Journaling

The next most least structured thing you can do is play a “solo journaling” game in which you read prompts and think about them and then write stuff down about it.

This in my opinion is where things really start getting great. This isn’t just freeform daydreaming. There’s some structure. But it also isn’t following somebody else’s pre-written path for you. It instead is the perfect mixture of both! You get the benefit of the author providing a setup, a situation. And then being turned loose to, instead of “Go to 48”, respond howsoever you want.

Your Approximate Self

This is an okay time to introduce the idea of an approximate self

When you play a journaling game (or any solo game honestly) there might be some mental overhead required to invent a total stranger of a character out of thin air.

Much easier is to play some approximate version of yourself.

Maybe a version of you that is slightly more adventurous or suave or reckless or brave or heartless or whatever.

The benefit of this is that you already have a pretty good idea of who you are so you can make a few tweaks to your base model (“you”) and then start playing now!

Continuity Of You

Here’s a 🔥 HOT TIP 🔥

If you always play some approximate version of yourself in your games then there’s always SOME degree of continuity of character from game to game

You can use the same notebook to play 5, 10, 15, 20 games! Or more!

Maybe the character in each game is always the same person. Maybe not. Maybe they’re aware of previous games they played in. Maybe there are other recurring characters from game to game.

What a weird wacky world these characters live in!

Games That Are Solo On Purpose

There are some games that are like full blown roleplaying games but that are also designed for solo play

Adapting Classic Ttrpgs For Solo Play

It is possible to solo games that are not designed for solo play at all!

Remember our fast/slow + structured/unstructured framework? This style of play occupies the far corner of the structured and slow quadrant.

This is one of the hardest but sometimes most rewarding types of solo play.

It requires some extra work but with a little effort and experience you can play any game.

You might want to do this to try out new games without having to convince other people to play with you.

Or even if you do convince others to play with you, maybe you want to test out the mechanics before running the game to get a feel for it.

You will need some oracles and probably some tables and maybe a “GM Emulator”.

Oracular Spectacular

An oracle is something that answers a question.

If you flip a coin, or shake a magic 8 ball and look at it, etc, that is using an oracle.

A yes/no oracle can be as simple as flipping a coin, or rolling a six-sided dice: the higher the number the better or more emphatically yes the answer is, the lower the opposite.

d6 Result Explanation
1 No, and It’s worse than you thought
3 No Just no
2 No, but It’s not as bad as it could have been
5 Yes, but Yes but there’s a complication
4 Yes Just yes
6 Yes, and Even better than expected
Table: The Die of Fate

Tables

Random tables can be very helpful to have on hand while doing solo play. They can help you populate a city, or determine random encounters in the wilderness, or build an NPC.

Commitment and Investment

One of the benefits of solo play is that you are entirely in charge of how you play, and for how long you play.

A single session may stretch on for hours, or it may span mere minutes. You are in control of your own destiny here!

Other

Now Go

One last brief word of encouragement.

The best advice I can give you, about anything really, is to begin.

Just do it. Do it. Don’t let your dreams be dreams. Do it.

If there’s something you want to do, don’t let fear or uncertainty prevent you from starting. Just start. It’s the only way anybody ever did anything, and then got better at it.

So read this article (or just the bits that are interesting to you) and then pick a way to get started, and begin.

Go now. There are other worlds than these.

The End

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