Dozens and Dragons

horses on the brink!

a SPORTS HORSE supplement

2023-08-12

They can but bring horse to the water brink
But horse may choose whether that horse will drink1

CONTENTS

  1. ABOUT
  2. HORSE MAGIC
  3. HORSE PLOT
  4. HORSE LOCATIONS

ABOUT

Horses on the brink! is a supplement for SPORTS HORSE2 providing a loose setting (see: HORSE LOCATIONS) and a plot generator (see: HORSE PLOT) and also HORSE MAGIC (HORSE MAGIC).

The content provided herein is enough to get you started with a game of SPORTS HORSE. But it doesn’t tell you everything you need to know. The finer details of the HORSE LOCATIONS and the resolution of your HORSE PLOT are left up to you. You must play to find out.

HORSE MAGIC

Behold: horse magic!3

D20 VERB ADJECTIVE NOUN
1 pat stable cab
2 gallop tight rein
3 trot smart whip
4 clean troubled stable
5 whip careless groom
6 temper strained stall
7 stroke vicious colt
8 neigh sore rider
9 strain restless hostler
10 whistle cheery harness
11 bleed uphill hay
12 flog shady bridle
13 stumble hoof oat
14 harness thoughtful hedge
15 fret airy coachman
16 chuck plucky farrier
17 heal timid bran
18 rein uncommon mash
19 lash lazy halter
20 shy lame luggage
TABLE: HORSE MAGIC

Here’s the deal with horse magic. Roll from two columns of your choice at the beginning of each session.

For example, I just rolled for adjective noun and got a 12 and a 3. That’s shady whip. Spooky!

Now it’s all about interpreting the spell’s meaning, and negotiating its impact and effect.

Horse magic is freeform. The only rule is that it costs dice from your SPIRIT pool. A minor effect probably costs 1 or 2 SPIRIT. A medium effect, 3 or 4. A large effect could cost 6 or more!

You can roll for a new horse spell at the beginning of each session, or when the fiction calls for it. e.g. after a momentous event, after a significant rest, etc.

Flexible magic: Optionally roll twice, and then choose any two words from the rows that you rolled.

HORSE PLOT

Ways to use the plot generator:

  1. Roll d6. Read the WHO the WANTS and the BUT. This is the plot for your game.

  2. Roll d6 three times. Once for WHO, once for WANTS, and once for BUT. This creates a more random, zanier plot for your game.

  3. Do any or none or both of the above. Look at the results and let them spark your imagination. Come up with your own characters, motivations, and complications.

D6 WHO WANTS BUT
1 stableboy impress the stablemaster secretly terrified of horses!
2 farmhand create a new breed of underwater horses can’t swim!
3 farrier a date to horse prom a leprechaun stole all the horseshoes!
4 photographer take first prize at the competition is a were-horse!
5 groomer replace jockeys with robots camels?
6 veterinarian develop a new technique sabotaged by a bitter rival!
TABLE: PLOT GENERATOR

HORSE LOCATIONS

s Stables t Racetrack s--t v Vet s--v p Pasture p--s w The Old Watering Hole w--p
FIGURE: PLACES OF HORSE INTEREST

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