study buddy = 1 - 1.5 gold?
alchemically enhanced study buddy = 3 - 5 gold?
roll alchemy to produce
1 - 15
|
steady
|
16 - 20
|
increase production
|
roll deception/sleightofhand to distribute
1 - 15
|
break even
|
16 - 20
|
profit
|
roll stealth - heat not to get caught (scaling difficulty)
1 - 10
|
safe
|
10 - 18
|
+1 heat
|
19 - 20
|
busted!
|
see Pink Mohawk Risus
Type: drops, breather, pill, draught, sniffers, edibles
How to make drugs:
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Name
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Primary effect
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Side effect
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After effect?
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Permenant effect?
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Overdose chance / effect
-
Onset time
-
Duration of effects
-
Detection
-
Mixing
-
Format
-
Price
aka pixie dust, aka sharp sugar
-
eyedrops
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gain the benefits of pulling an all-nighter, with no consequences. advantage on perception checks. +5 movement. user becomes jittery
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addiction roll: dc 10 + total number of failed addiction rolls.
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long rest: roll addiction. success = remove 1 from dc. fail = +1 exhaustion
tiers:
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dc 10 - 13: works as expected
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dc 14 - 16: +1 exhaustion until you dose again or long rest
-
dc 17 - 20:
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breather
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1d4 + 4 temp hit points
-
primary effect: happiness
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side effect: mild diziness, hunger
-
after effect: thirst
-
format: breather
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very relaxing, numbing, minor hallucinagen
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hallucinagen
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gives vaguely prophetic dreams