--- date: 2025-04-22 ---

Session 0 and 0.5

Spent ~2 hours talking and getting to know each other, going over safety tools, doing some world crafting and character crafting, and going over character sheets.

THEN WE THROW SOME DICE

SETUP

Tis the eve of the annual Corn Harvest Festival in Blue Harbor. The corn-ival is in full swing. Kore and Vito hit up the food stalls and partake of some tamales from Tito's Tamale Tavern. Plank and Morgan enter the corn husking competition. The decimate the competition but not in the way you might think: Morgan ridicules an elf child until they cry, and then notices that the gnome is cheating! The contest halts so the allegations can be investigated. They don't "win" but they get participant ribbons.

SITUATION

Jermaine's mill has been overrun with snats! (Snake-rats: long neck, venomous bites.) Production and delivery of corn meal has been halted, making it impossible to meet the demand of tamales and other corn treats.

SOLUTION

Plank and Vito pied-piper half the snats away from the mill and through town, kicking off a new and beloved tradition: the Running Of The Snats. They ultimately deliver the snats an Unethical Wizard's tower for experimenting on.

Kore and Morgan smoke out the other half of the snats and discover Jermaine's jealous brother, Marlon, has been letting them into the mill on purpose. He never gets a turn at operating the mill, sad face, pouty face. They broker a truce between the brothers and deliver a sack of corn meal to Tito, saving the corn-ival and saving the day!