Spookers!
a small spooky game
2022-10-10
CONTENTS
ABOUT
It’s kind of like if The Goonies or the Breakfast Club teamed up with the Mysteries Inc kids to explore a creepy old abandoned house, but the stakes are really high and deadly.
This game is available as a downloadable PDF at https://dozens.itch.io/spookers
YOU WILL NEED
1 - 3 six-sided dice, a four-sided die, and an eight-sided die
CHARACTER
Roll some d6 to determine bonuses based on your cliche and gear.
CLICHE
- GOTH : Anti-Authority, Occultism, Charisma
- HICK : Animal Handling, Machinery, Strength, Shootin
- JOCK : Strength, Agility, Speed, Hitting Stuff
- NERD : Hacking, Smarts, Planning, Cunning
- KID : Cute, Small, Innocent, Sneaking, Hiding
- BURNOUT : Paranoid, Conspiracies, Drugs, Survival
GEAR
- Hockey stick
- Walkie-talkie
- Bicycle
- Flashlight
- Knife
- Beer
DOING STUFF
Roll d6, plus an additional die if you can apply your cliche or your gear, for a max of 3d6.
Read you highest roll:
on 5 - 6 you succeed
on 1 - 4 you fail
RESOLVE AND SPOOK
Your character has RESOLVE, a resource that represents nerve, courage, pluck, and resistance to being SPOOKED.
Your RESOLVE starts at d8.
Whenever you fail at DOING STUFF roll your resolve die.
On a 1 - 2, you lose resolve. you are SPOOKED, desperate, and panicky: step your resolve die down to a d4.
If your fail your resolve roll while already SPOOKED, you’re done-zo. You succomb to the house. Or you run away and abandon your group. Or the monster gets you.
When you have a moment to catch your breath, you can roll DOING STUFF to attempt to boost your RESOLVE. If you succeed, your resolve increases to d8. If you fail, things go from bad to worse.
THE HOUSE
This section will help you run the game and figure out what you’re actually doing here.
MISSION
What are you doing here? Roll twice.
GOAL:
- Loot the house
- Find out what happened
- Rescue your friend
- Recover an artifact
- Destroy it
- Take down the boogieman
THREAT:
- Rival team
- Infested with intelligent rodents
- Eldritch Abomination
- Zombies
- Automated defences
- Space aliens
ROOMS
What’s here? Roll twice each time you enter a new area.
- Hallway // Guarded
- Stairs // Locked
- Bedroom // Signs Of Struggle
- Attic // Creaky Floors
- Basement // Crumbling Wall
- Closet // Leaky Ceiling
TROUBLE
If things are bad, roll d6.
- Blood, So Much Blood
- Ambush
- Trapped / Locked
- Plunged Into Darkness
- Rubble Blocks Your Path
- Environmental Hazard
ATMOSPHERE
When in need of some spooky atmosphere, drop the point of a pencil or jab your finger at the blob of text below.
creaking – a shadow in the doorway – a foul breeze – staring paintings – oozing walls – faint singing – the sound of footsteps – slamming doors – flaring candle – cold spot – howling – flying books – clock running backwards – charred room – sudden eerie silence – itching – goosebumps – mirror suddenly shatters – furniture rearranges itself – crying / sobbing – knocking from inside the walls – bats from the fireplace – stains on the floors and walls – mirrors shattering – stairs / doors that go nowhere – strange geometry – creepy dolls – rotting food – a display case of skulls – living taxidermy – skeletal hand – mirror that shows somebody else’s reflection – smoking cigar in an ashtray – animal bones – diary full of nonsense / same phrase repeated – jars full of specimens – suit of armor – small altar with a burning candle – spider in a jar – teeth – the buzzing of a thousand insects – bee’s nest dripping black honey
CREDITS
Game mechanic based on Plasma Torch by Absolute Tabletop. With inspiration from d100. Art from comicbookplus. Fonts are Gus and X Typewriter.
https://www.drivethrurpg.com/product/356977/Plasma-Torch-A-OnePage-RPG-of-Derelict-Spaceships
https://www.reddit.com/r/d100/search/?q=haunted+house